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Educational Games & Animations

Educational Games & Animations

Take a few moments to check out just a few of the interactive and animated activities that make our courses so lively and compelling.

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Classroom Arrangement
This interactive allows teachers to apply what they have learned about effective classroom arrangement to concrete situations. It is typically preceded by video and web content discussing and modeling best practice in laying out a classroom, and is followed by feedback suggesting possible effective arrangements, along with the rationales for the arrangements.

Eye Dissection
This interactive is intended for middle school students taking a health curriculum. It is structured to emphasize that there is a well-defined procedure in conducting a dissection - the user is constrained to implement the proper step to proceed to the next step. The interactive builds in feedback to users by not allowing them to position a dissected part into an incorrect box in the Eye Parts grid.

Magnetic Domains
This interactive helps users connect the results of "virtual experiments" in magnetizing a paper clip and disrupting its magnetism by hitting and heating it to the underlying process of alignment (or misalignment) of magnetic domains that account for these phenomena. Users are provided an animated "window" into the underlying process ordering (or disordering) the magnetic domains as they manipulate the paper clip in various ways, rendering a seemingly mysterious process visible and concrete.

DNA Sampling
This animation provides a user-controlled, simplified, step-by-step visual demonstration of the rather complex process involved in DNA fingerprinting, emphasizing that, with each new probe used, the probability of the DNA sequence being the same but from different individuals is narrowed significantly. The process is easily reviewed by pressing a Reset button.

Body Mass Index
This interactive is embedded in a video-based scenario of a diabetic student managing her diet, used in a problem-based curriculum for teaching middle-school mathematics. It allows students to explore the relationships among the variables of height, weight, and a measure of healthy weight called a "body mass index" (or BMI).

eMath Pretest
eSchool® technology allows many alternatives for assessing the needs and learning of users. This game lets students have some fun while their baseline math skills are measured. Data from the activity is used to measure the userís performance in individual content domains. After students have completed the eMath series, the students play the game again. This way, we can clearly measure what students have learned from participating in the eMath series.

Conceptualizing Volume
One jar is tall and skinny. The other is short and fat. Length, height, and width are all critical in determining volume. Without measuring the dimensions of the two jars, itís hard to know if they each can hold the same amount of marbles. Animations like this are typically used to introduce a concept in an intuitive way, before explicit instruction in text and video begins.

Periodic Table
This interactive allows middle school students to explore some of the simpler electron configurations. Students have learned enough about the periodic table at this point in the program to make hypotheses about the behavior of electrons in different elements. An activity like this one allows students to test these hypotheses. After an exploration activity, the student has an opportunity to record his or her observations. Then the video and web content explains these observations in detail.

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eSchool® Online is a product of Classroom Connect, Inc., a Harcourt Education Company